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Monastery

Monastery

VFx, SFx and character animations for video game.

   Hired to design and create VFx, SFx and character animations for video game to be distributed on Steam, I used modular design approach to make my contribution to the project resource efficient. I narrowed the types of assets used to a few unified categories and developed integration methods that allowed swift color and timing changes, making hundreds of visual effects fast and easy to handle.

Developed a method of character animation that allowed changing any illustration block with ease, be it piece of armor, face feature or a limb. This approach opened vast customization possibilities and allowed parallel work of animator and illustrator on the same character.

Created logo animations and edited in-game screen captures into promotion videos, while using AI to generate voice over. Once I found the right AI generator, all the process was unexpectedly comfortable and the narration – emotional enough to suit the needs of communication.

You will be able to find the game this September on Steam

client's quote

We've been working with German for years now, and we were always content with his work. [..] During our cooperation, he remained responsive, adaptable, and open to customized requests. He also offered valuable professional insight during the video making process.

reference  this  project

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